r.ReflectionEnvironmentLightmapMixing
VarUnreal Engine Var console variable.
rReflectionEnvironmentLightmapMixing
Description
Whether to mix indirect specular from reflection captures with indirect diffuse from lightmaps for rough surfaces.
Usage
r.ReflectionEnvironmentLightmapMixing [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

