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r.ReflectionEnvironmentLightmapMixing

Var

Unreal Engine Var console variable.

rReflectionEnvironmentLightmapMixing

Description

Whether to mix indirect specular from reflection captures with indirect diffuse from lightmaps for rough surfaces.

Usage

r.ReflectionEnvironmentLightmapMixing [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.