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r.RHICmd.MaxAccelerationStructureBuildScratchSize

Var

Unreal Engine Var console variable.

rRHICmdMaxAccelerationStructureBuildScratchSize

Description

Set the maximum size in bytes of scratch buffer used for acceleration structures build. Setting it to 0 will serialize all builds. (default 2GB)

Usage

r.RHICmd.MaxAccelerationStructureBuildScratchSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.