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r.SceneColorFringe.Max

Var

Unreal Engine Var console variable.

rSceneColorFringeMax

Description

Allows to clamp the postprocess setting (in percent, Scene chromatic aberration / color fringe to simulate an artifact that happens in real-world lens, mostly visible in the image corners-1: don't clamp (default-2: to test extreme fringe

Usage

r.SceneColorFringe.Max [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.