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r.SceneCulling.MinCellSize

Var

Unreal Engine Var console variable.

rSceneCullingMinCellSize

Description

Set the minimum cell size & level in the hierarchy, rounded to nearest POT. Clamps the level for object footprints. This trades culling effectiveness for construction cost and memory use. The minimum cell size is (will be) used for precomputing the key for static ISMs. Currently read-only as there is implementation to rebuild the whole structure on a change.

Usage

r.SceneCulling.MinCellSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.