r.SceneCulling.TreatInstancedDynamicAsUnCullable
VarUnreal Engine Var console variable.
rSceneCullingTreatInstancedDynamicAsUnCullable
Description
If this is turned on (default), dynamic primitives with instances are treated as uncullable (not put into the hierarchy and instead brute-forced on the GPU). This significantly reduces the hierarchy update cost on the CPU and for scenes with a large proportion of static elements, does not increase the GPU cost.
Usage
r.SceneCulling.TreatInstancedDynamicAsUnCullable [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

