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r.SceneCulling.TreatInstancedDynamicAsUnCullable

Var

Unreal Engine Var console variable.

rSceneCullingTreatInstancedDynamicAsUnCullable

Description

If this is turned on (default), dynamic primitives with instances are treated as uncullable (not put into the hierarchy and instead brute-forced on the GPU). This significantly reduces the hierarchy update cost on the CPU and for scenes with a large proportion of static elements, does not increase the GPU cost.

Usage

r.SceneCulling.TreatInstancedDynamicAsUnCullable [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.