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r.SceneCulling

Var

Unreal Engine Var console variable.

rSceneCulling

Description

Enable/Disable scene culling. While enabled, it will only build the instance hierarchy if used by any system - currently that corresponds to Nanite being enabled. Forces a recreate of all render state since (at present) there is only an incremental update path.

Usage

r.SceneCulling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.