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r.SceneDepthHZBAsyncCompute

Var

Unreal Engine Var console variable.

rSceneDepthHZBAsyncCompute

Description

Selects whether HZB for scene depth buffer should be built with async compute 0: Don't use async compute (default 1: Use async compute, start as soon as possibl 2: Use async compute, start after ComputeLightGrid.CompactLinks pass

Usage

r.SceneDepthHZBAsyncCompute [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.