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r.Shaders.SymbolPathOverride

Var

Unreal Engine Var console variable.

rShadersSymbolPathOverride

Description

Override output location of shader symbols. If the path contains the text '{Platform}', that will be replaced with the shader platform stringEmpty: use default location Saved/ShaderSymbols/{PlatformThis setting can be overriden in any Engine.ini under the [ShaderCompiler] section.

Usage

r.Shaders.SymbolPathOverride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.