Description
Enables debugging of shaders in platform specific graphics debuggers. This will generate and write shader symbolsThis enables the behavior of both r.Shaders.GenerateSymbols and r.Shaders.WriteSymbolsEnables shader debugging features that require shaders to be recompiled. This compiles shaders with symbols and also includes extra runtime information like shader names. When using graphical debuggers it can be useful to enable this on startupThis setting can be overriden in any Engine.ini under the [ShaderCompiler] section.