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r.SparseVolumeTexture.Streaming.ForceBlockingRequests

Var

Unreal Engine Var console variable.

rSparseVolumeTextureStreamingForceBlockingRequests

Description

If enabled, all SVT streaming requests will block on completion, guaranteeing that requested mip levels are available in the same frame they have been requested in (if there is enough memory available to stream them in).

Usage

r.SparseVolumeTexture.Streaming.ForceBlockingRequests [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.