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r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit

Var

Unreal Engine Var console variable.

rSparseVolumeTextureStreamingReservedResourcesMemoryLimit

Description

Memory limit in MiB on the maximum size of the streaming pool textures when using reserved resources. Without this limit it is theoretically possible to allocate enormous amounts of memory. Set to -1 to disable the limit. Default: -1

Usage

r.SparseVolumeTexture.Streaming.ReservedResourcesMemoryLimit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.