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r.SparseVolumeTexture.Streaming.UseReservedResources

Var

Unreal Engine Var console variable.

rSparseVolumeTextureStreamingUseReservedResources

Description

Allocate the SVT tile data texture (streaming pool) as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation. This lifts the 2GB resource size limit and also allows for better GPU memory management when allocating the texture.

Usage

r.SparseVolumeTexture.Streaming.UseReservedResources [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.