r.SparseVolumeTexture.Streaming.UseReservedResources
VarUnreal Engine Var console variable.
rSparseVolumeTextureStreamingUseReservedResources
Description
Allocate the SVT tile data texture (streaming pool) as a reserved/virtual texture, backed by N small physical memory allocations to reduce fragmentation. This lifts the 2GB resource size limit and also allows for better GPU memory management when allocating the texture.
Usage
r.SparseVolumeTexture.Streaming.UseReservedResources [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

