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r.SSGI.TerminateCertainRay

Var

Unreal Engine Var console variable.

rSSGITerminateCertainRay

Description

Optimisations that if the screen space ray is certain and didn't find any geometry, don't fallback on otehr tracing technic.

Usage

r.SSGI.TerminateCertainRay [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.