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r.StaticMesh.RayTracingProxies.LOD1MaxNumOfTriangles

Var

Unreal Engine Var console variable.

rStaticMeshRayTracingProxiesLOD1MaxNumOfTriangles

Description

Maximum number of triangles used for Ray Tracing Proxy LOD 1.

Usage

r.StaticMesh.RayTracingProxies.LOD1MaxNumOfTriangles [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.