r.StencilForLODDither
VarUnreal Engine Var console variable.
rStencilForLODDither
Description
Whether to use stencil tests in the prepass, and depth-equal tests in the base pass to implement LOD ditheringIf disabled, LOD dithering will be done through clip() instructions in the prepass and base pass, which disables EarlyZForces a full prepass when enabled.
Usage
r.StencilForLODDither [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

