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r.StencilForLODDither

Var

Unreal Engine Var console variable.

rStencilForLODDither

Description

Whether to use stencil tests in the prepass, and depth-equal tests in the base pass to implement LOD ditheringIf disabled, LOD dithering will be done through clip() instructions in the prepass and base pass, which disables EarlyZForces a full prepass when enabled.

Usage

r.StencilForLODDither [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.