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r.Substrate.Glints.LevelMin

Var

Unreal Engine Var console variable.

rSubstrateGlintsLevelMin

Description

The minimum glint level used to render glints. Mostly affect the look of distance surfaces. A value greater than 0 will force glints to always be visible instead of using the analytic BSDF. Be careful as this might cause aliasing.

Usage

r.Substrate.Glints.LevelMin [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.