Define the maximum number of closures evaluated per pixel for this project. Materials with a number of closures beyond this limit will be simplified until it fits the requirements. This only applies when Adaptive GBuffer is enabled. On platforms not supporting Adaptive GBuffer, the material will be simplified into a single closure.
Usage
r.Substrate.ProjectClosuresPerPixel [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.