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r.Substrate.ProjectClosuresPerPixelOverride

Var

Unreal Engine Var console variable.

rSubstrateProjectClosuresPerPixelOverride

Description

Select how the maximum number of closures evaluated per pixel is defined for each platforms.\n - Use Platform Closure Count: Use the mininum between the platform's closure count and the project's closure count.\n - Force Closure Count : Force the project's closure count on platforms supporting Adaptive GBuffer.

Usage

r.Substrate.ProjectClosuresPerPixelOverride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.