r.Substrate.ProjectClosuresPerPixelOverride
VarUnreal Engine Var console variable.
rSubstrateProjectClosuresPerPixelOverride
Description
Select how the maximum number of closures evaluated per pixel is defined for each platforms.\n - Use Platform Closure Count: Use the mininum between the platform's closure count and the project's closure count.\n - Force Closure Count : Force the project's closure count on platforms supporting Adaptive GBuffer.
Usage
r.Substrate.ProjectClosuresPerPixelOverride [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

