Skip to main content

r.Substrate.TileOverflowFromMaterial

Var

Unreal Engine Var console variable.

rSubstrateTileOverflowFromMaterial

Description

When enable, scale the number of Substrate tile for overflowing tiles containing multi-BSDFs pixels based on material data. Otherwise use global overflow scale defined by r.Substrate.TileOverflow.

Usage

r.Substrate.TileOverflowFromMaterial [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.