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r.Substrate.UseClosureCountFromMaterial

Var

Unreal Engine Var console variable.

rSubstrateUseClosureCountFromMaterial

Description

When enable, scale the number of Lumen's layers for multi-closures pixels based on material data. Otherwise use r.Substrate.ClosuresPerPixel.

Usage

r.Substrate.UseClosureCountFromMaterial [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.