r.Substrate.UseClosureCountFromMaterial
VarUnreal Engine Var console variable.
rSubstrateUseClosureCountFromMaterial
Description
When enable, scale the number of Lumen's layers for multi-closures pixels based on material data. Otherwise use r.Substrate.ClosuresPerPixel.
Usage
r.Substrate.UseClosureCountFromMaterial [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

