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r.TexelDebugging

Var

Unreal Engine Var console variable.

rTexelDebugging

Description

Whether T + Left mouse click in the editor selects lightmap texels for debugging Lightmass. Lightmass must be recompiled with ALLOW_LIGHTMAP_SAMPLE_DEBUGGING enabled for this to work.

Usage

r.TexelDebugging [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.