r.TexelDebugging
VarUnreal Engine Var console variable.
rTexelDebugging
Description
Whether T + Left mouse click in the editor selects lightmap texels for debugging Lightmass. Lightmass must be recompiled with ALLOW_LIGHTMAP_SAMPLE_DEBUGGING enabled for this to work.
Usage
r.TexelDebugging [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

