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r.TSR.Resurrection.PersistentFrameCount

Var

Unreal Engine Var console variable.

rTSRResurrectionPersistentFrameCount

Description

Configures the number of persistent frame to record in history for futur history resurrection. This will increase the memory footprint of the entire TSR history. Must be an even number greater or equal to 2. (default=2)

Usage

r.TSR.Resurrection.PersistentFrameCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.