r.TSR.ThinGeometryDetection.Coverage.EdgeReprojection
VarUnreal Engine Var console variable.
rTSRThinGeometryDetectionCoverageEdgeReprojection
Description
Whether thin geometry edge against not thin geometry should be considered for coverage. Better stability for sparse thin geometry clusters.
Usage
r.TSR.ThinGeometryDetection.Coverage.EdgeReprojection [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

