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r.TSR.ThinGeometryDetection.Coverage.EdgeReprojection

Var

Unreal Engine Var console variable.

rTSRThinGeometryDetectionCoverageEdgeReprojection

Description

Whether thin geometry edge against not thin geometry should be considered for coverage. Better stability for sparse thin geometry clusters.

Usage

r.TSR.ThinGeometryDetection.Coverage.EdgeReprojection [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.