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r.TSR.ThinGeometryDetection.Coverage.ShadingRange

Var

Unreal Engine Var console variable.

rTSRThinGeometryDetectionCoverageShadingRange

Description

The shading model range regarded as thin geometry and accumulate the coverage.\n

Usage

r.TSR.ThinGeometryDetection.Coverage.ShadingRange [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.