r.TSR.ThinGeometryDetection.Coverage.ShadingRange
VarUnreal Engine Var console variable.
rTSRThinGeometryDetectionCoverageShadingRange
Description
The shading model range regarded as thin geometry and accumulate the coverage.\n
Usage
r.TSR.ThinGeometryDetection.Coverage.ShadingRange [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

