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r.TSR.Visualize

Var

Unreal Engine Var console variable.

rTSRVisualize

Description

Selects the TSR internal visualization mode. -2: Display an overview grid based regardless of VisualizeTSR show flag; -1: Display an overview grid based on the VisualizeTSR show flag (default, opened with the `show VisualizeTSR` command at runtime or Show > Visualize > TSR in editor viewports); 0: Number of accumulated samples in the history, particularily interesting to tune r.TSR.ShadingRejection.SampleCount and r.TSR.Velocity.WeightClampingSampleCount; 1: Parallax disocclusion based of depth and velocity buffers; 2: Mask where the history is rejected; 3: Mask where the history is clamped; 4: Mask where the history is resurrected (with r.TSR.Resurrection=1); 5: Mask where the history is resurrected in the resurrected frame (with r.TSR.Resurrection=1), particularily interesting to tune r.TSR.Resurrection.PersistentFrameInterval; 6: Mask where spatial anti-aliasing is being computed; 7: Mask where the flickering temporal analysis heuristic is taking effects (with r.TSR.ShadingRejection.Flickering=1);

Usage

r.TSR.Visualize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.