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r.UbaController.ProcessIdleTime

Var

Unreal Engine Var console variable.

rUbaControllerProcessIdleTime

Description

Time ShaderCompileWorker will wait for new tasks before exiting. Only used when process reuse is enabled. Set to 0 to only re-use processes if there are tasks in the queue pending assignment.

Usage

r.UbaController.ProcessIdleTime [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.