r.UbaController.ProcessIdleTime
VarUnreal Engine Var console variable.
rUbaControllerProcessIdleTime
Description
Time ShaderCompileWorker will wait for new tasks before exiting. Only used when process reuse is enabled. Set to 0 to only re-use processes if there are tasks in the queue pending assignment.
Usage
r.UbaController.ProcessIdleTime [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

