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r.UseClusteredDeferredShading

Var

Unreal Engine Var console variable.

rUseClusteredDeferredShading

Description

Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on (also required is SM5 to actually turn on).

Usage

r.UseClusteredDeferredShading [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.