r.UseClusteredDeferredShading
VarUnreal Engine Var console variable.
rUseClusteredDeferredShading
Description
Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on (also required is SM5 to actually turn on).
Usage
r.UseClusteredDeferredShading [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

