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r.VelocityOutputPass

Var

Unreal Engine Var console variable.

rVelocityOutputPass

Description

When to write velocity buffer 0: Renders during the depth pass. This splits the depth pass into 2 phases: with and without velocity 1: Renders during the regular base pass. This adds an extra GBuffer target during base pass rendering. 2: Renders after the regular base pass

Usage

r.VelocityOutputPass [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.