r.VelocityOutputPass
VarUnreal Engine Var console variable.
rVelocityOutputPass
Description
When to write velocity buffer 0: Renders during the depth pass. This splits the depth pass into 2 phases: with and without velocity 1: Renders during the regular base pass. This adds an extra GBuffer target during base pass rendering. 2: Renders after the regular base pass
Usage
r.VelocityOutputPass [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

