Skip to main content

r.VertexFoggingForOpaque

Var

Unreal Engine Var console variable.

rVertexFoggingForOpaque

Description

Causes opaque materials to use per-vertex fogging, which costs less and integrates properly with MSAA. Only supported with forward shading.

Usage

r.VertexFoggingForOpaque [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.