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r.VolumetricFog.HistoryMissSupersampleCount

Var

Unreal Engine Var console variable.

rVolumetricFogHistoryMissSupersampleCount

Description

Number of lighting samples to compute for voxels whose history value is not availableThis reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 16].

Usage

r.VolumetricFog.HistoryMissSupersampleCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.