r.VolumetricFog.HistoryMissSupersampleCount
VarUnreal Engine Var console variable.
rVolumetricFogHistoryMissSupersampleCount
Description
Number of lighting samples to compute for voxels whose history value is not availableThis reduces noise when panning or on camera cuts, but introduces a variable cost to volumetric fog computation. Valid range [1, 16].
Usage
r.VolumetricFog.HistoryMissSupersampleCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

