Skip to main content

r.VolumetricFog.LightSoftFading

Var

Unreal Engine Var console variable.

rVolumetricFogLightSoftFading

Description

Enabled when >0, controls the soft fading of spot and rect light edges in order to make them appear smoother, resulting in less flickering. A value of 1 is a good starting point and it means that fading will be applied over the size of 1 froxel on the screen.

Usage

r.VolumetricFog.LightSoftFading [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.