r.VolumetricFog.VoxelizationSlicesPerGSPass
VarUnreal Engine Var console variable.
rVolumetricFogVoxelizationSlicesPerGSPass
Description
How many depth slices to render in a single voxelization pass (max geometry shader expansion). Must recompile voxelization shaders to propagate changes.
Usage
r.VolumetricFog.VoxelizationSlicesPerGSPass [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

