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r.VolumetricRenderTarget.MinimumDistanceKmToDisableDisoclusion

Var

Unreal Engine Var console variable.

rVolumetricRenderTargetMinimumDistanceKmToDisableDisoclusion

Description

This is the distance in kilometer at which we stop applying disocclusion, if all the traced and reprojected cloud depth are larger. Otherwise we might be hitting an edge. In this case, cloud information will be like a layer blended on top without upsampling.

Usage

r.VolumetricRenderTarget.MinimumDistanceKmToDisableDisoclusion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.