r.VolumetricRenderTarget.MinimumDistanceKmToDisableDisoclusion
VarUnreal Engine Var console variable.
rVolumetricRenderTargetMinimumDistanceKmToDisableDisoclusion
Description
This is the distance in kilometer at which we stop applying disocclusion, if all the traced and reprojected cloud depth are larger. Otherwise we might be hitting an edge. In this case, cloud information will be like a layer blended on top without upsampling.
Usage
r.VolumetricRenderTarget.MinimumDistanceKmToDisableDisoclusion [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

