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r.Vulkan.AllowSynchronization2

Var

Unreal Engine Var console variable.

rVulkanAllowSynchronization2

Description

Enables the use of advanced barriers that combine the use of the VK_KHR_separate_depth_stencil_layouts and VK_KHR_synchronization2 to reduce the reliance on layout tracking (except for defragging). This is necessary in order to support parallel command buffer generation. 0: Do not enable support for sync2 barriers. 1: Enable sync2 barriers (default)

Usage

r.Vulkan.AllowSynchronization2 [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.