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r.Vulkan.CompressSPIRV

Var

Unreal Engine Var console variable.

rVulkanCompressSPIRV

Description

0 SPIRV source is stored in RAM as-is. (default) 1 SPIRV source is compressed on load and decompressed as when needed, this saves RAM but can introduce hitching when creating shaders.

Usage

r.Vulkan.CompressSPIRV [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.