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r.Vulkan.DebugBarrier

Var

Unreal Engine Var console variable.

rVulkanDebugBarrier

Description

Forces a full barrier for debugging. This is a mask/bitfield (so add up the values)! 0: Don't (default) 1: Enable heavy barriers after EndRenderPass() 2: Enable heavy barriers after every dispatch 4: Enable heavy barriers after upload cmd buffers 8: Enable heavy barriers after active cmd buffers 16: Enable heavy buffer barrier after uploads 32: Enable heavy buffer barrier between acquiring back buffer and blitting into swapchain

Usage

r.Vulkan.DebugBarrier [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.