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r.Vulkan.InputAttachmentShaderRead

Var

Unreal Engine Var console variable.

rVulkanInputAttachmentShaderRead

Description

Whether to use VK_ACCESS_SHADER_READ_BIT an input attachments to workaround rendering issues 0 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT (default) 1 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT

Usage

r.Vulkan.InputAttachmentShaderRead [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.