Whether to use VK_ACCESS_SHADER_READ_BIT an input attachments to workaround rendering issues
0 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT (default)
1 use: VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT
Usage
r.Vulkan.InputAttachmentShaderRead [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.