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r.Vulkan.RayTracing.MaxShaderGroupStride

Var

Unreal Engine Var console variable.

rVulkanRayTracingMaxShaderGroupStride

Description

The default size to allocate for each record (default: 4096).

Usage

r.Vulkan.RayTracing.MaxShaderGroupStride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.