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r.Vulkan.SupportsDedicatedSRVGraphicsNonPixelAccess

Var

Unreal Engine Var console variable.

rVulkanSupportsDedicatedSRVGraphicsNonPixelAccess

Description

Enable to use dedicated SRVGraphicsPixel/SRVGraphicsNonPixel access for texture srv parameters instead of using the SRVGraphics mask everywhere. (default:0)

Usage

r.Vulkan.SupportsDedicatedSRVGraphicsNonPixelAccess [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.