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r.Vulkan.UseBufferBinning

Var

Unreal Engine Var console variable.

rVulkanUseBufferBinning

Description

Enable binning sub-allocations within buffers to help reduce fragmentation at the expense of higher high watermark [read-only]

Usage

r.Vulkan.UseBufferBinning [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.