Skip to main content

renderdoc.ReferenceAllResources

Var

Unreal Engine Var console variable.

renderdocReferenceAllResources

Description

0 - Only include resources that are actually used. 1 - Include all rendering resources in the capture, even those that have not been used during the frame. Please note that doing this will significantly increase capture size.

Usage

renderdoc.ReferenceAllResources [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.