renderdoc.ReferenceAllResources
VarUnreal Engine Var console variable.
renderdocReferenceAllResources
Description
0 - Only include resources that are actually used. 1 - Include all rendering resources in the capture, even those that have not been used during the frame. Please note that doing this will significantly increase capture size.
Usage
renderdoc.ReferenceAllResources [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

