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rhi.Metal.CacheShaderPipelines

Var

Unreal Engine Var console variable.

rhiMetalCacheShaderPipelines

Description

When enabled (1, default) cache all graphics pipeline state objects created in MetalRHI for the life of the program, this trades memory for performance as creating PSOs is expensive in Metal.\n

Usage

rhi.Metal.CacheShaderPipelines [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.