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Rivermax.Output.FrameSliceCount

Var

Unreal Engine Var console variable.

RivermaxOutputFrameSliceCount

Description

Max number of memcopies done per frame when using intermediate buffer. As frame gets bigger, we can't do a single memcopy or timings will be broken. Can be smaller in order to fit inside chunk count.

Usage

Rivermax.Output.FrameSliceCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.