Rivermax.Output.FrameSliceCount
VarUnreal Engine Var console variable.
RivermaxOutputFrameSliceCount
Description
Max number of memcopies done per frame when using intermediate buffer. As frame gets bigger, we can't do a single memcopy or timings will be broken. Can be smaller in order to fit inside chunk count.
Usage
Rivermax.Output.FrameSliceCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

