s.CheckRootComponentReplicationOnAttachedChildren
VarUnreal Engine Var console variable.
sCheckRootComponentReplicationOnAttachedChildren
Description
Scene Component OnRep_AttachedChildren:
false: fix up any children that are missing the parent, true: fixes up all children except non-replicated root components (default)
Usage
s.CheckRootComponentReplicationOnAttachedChildren [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

