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s.CheckRootComponentReplicationOnAttachedChildren

Var

Unreal Engine Var console variable.

sCheckRootComponentReplicationOnAttachedChildren

Description

Scene Component OnRep_AttachedChildren: false: fix up any children that are missing the parent, true: fixes up all children except non-replicated root components (default)

Usage

s.CheckRootComponentReplicationOnAttachedChildren [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.