s.DelayOnActorSpawnedUntilFinishedSpawning
VarUnreal Engine Var console variable.
sDelayOnActorSpawnedUntilFinishedSpawning
Description
Default: True (new/fixed). Introduced in UE5.6 that UWorld::OnActorSpawned will run only after the Actor has FinishedSpawning (is fully initialized). False to keep old behavior.
Usage
s.DelayOnActorSpawnedUntilFinishedSpawning [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

