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s.DelayOnActorSpawnedUntilFinishedSpawning

Var

Unreal Engine Var console variable.

sDelayOnActorSpawnedUntilFinishedSpawning

Description

Default: True (new/fixed). Introduced in UE5.6 that UWorld::OnActorSpawned will run only after the Actor has FinishedSpawning (is fully initialized). False to keep old behavior.

Usage

s.DelayOnActorSpawnedUntilFinishedSpawning [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.