Whether the Sequencer compiler should auto-add determinism fences for the last frame of KeepState sections. This ensures that the last possible value of the section is consistently evaluated regardless of framerate, at the cost of an extra evaluation on frames that cross over KeepState sections' end time
Usage
Sequencer.AddKeepStateDeterminismFences [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.