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Sequencer.DeferMovementUpdates

Var

Unreal Engine Var console variable.

SequencerDeferMovementUpdates

Description

(Default: false) Enables deferring all Scene Component movement updates to the end of a sequencer evaluation to avoid excessive calls to UpdateOverlaps or cascading transform updates for attached components

Usage

Sequencer.DeferMovementUpdates [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.