Sequencer.DeferMovementUpdates
VarUnreal Engine Var console variable.
SequencerDeferMovementUpdates
Description
(Default: false) Enables deferring all Scene Component movement updates to the end of a sequencer evaluation to avoid excessive calls to UpdateOverlaps or cascading transform updates for attached components
Usage
Sequencer.DeferMovementUpdates [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

