Sequencer.ObjectBinding.ShowNestedProperties
VarUnreal Engine Var console variable.
SequencerObjectBindingShowNestedProperties
Description
(Default: false) When enabled, always show bound object properties as sub-menus reflecting the hierarchy of nested structures. When disabled, only do that for Level Sequences, make others use flat menus.
Usage
Sequencer.ObjectBinding.ShowNestedProperties [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

