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Sequencer.ObjectBinding.ShowNestedProperties

Var

Unreal Engine Var console variable.

SequencerObjectBindingShowNestedProperties

Description

(Default: false) When enabled, always show bound object properties as sub-menus reflecting the hierarchy of nested structures. When disabled, only do that for Level Sequences, make others use flat menus.

Usage

Sequencer.ObjectBinding.ShowNestedProperties [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.