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Sequencer.StartTransformOffsetInBoneSpace

Var

Unreal Engine Var console variable.

SequencerStartTransformOffsetInBoneSpace

Description

When true we offset the start offsets for skeletal animation matching in bone space, if false we do it in root space, by default true

Usage

Sequencer.StartTransformOffsetInBoneSpace [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.