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Sequencer.UseOldSaveLinkedAnimsWhenSaving

Var

Unreal Engine Var console variable.

SequencerUseOldSaveLinkedAnimsWhenSaving

Description

When true use old system when saving linked anims, if false use new, faster system (default false)

Usage

Sequencer.UseOldSaveLinkedAnimsWhenSaving [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.