Sequencer.UseOldSaveLinkedAnimsWhenSaving
VarUnreal Engine Var console variable.
SequencerUseOldSaveLinkedAnimsWhenSaving
Description
When true use old system when saving linked anims, if false use new, faster system (default false)
Usage
Sequencer.UseOldSaveLinkedAnimsWhenSaving [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

